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Interactive 3D & product experiences

Understand it before you stand beside it.

Turn equipment, spaces, and technical ideas into browser experiences people can inspect, understand, and remember.

Okanagan AI Solutions combines 3D assets, interaction design, and web development to create guided product stories, educational prototypes, and immersive digital experiences.

Browser basedGuided interactionUseful fallbacks

Prepare

A web-ready asset path

Source geometry assessed, adapted, or modelled at an appropriate level of detail with limitations named.

Explain

A guided interactive experience

Camera, labels, states, and controls organized around the product idea the audience needs to understand.

Fallback

A usable experience without WebGL

Still imagery, core page content, and reduced-motion behaviour kept available when full rendering is not appropriate.

More than a render

Let people see how it works.

A still image can show what something looks like. An interactive model can reveal relationships: where a part sits, how a system moves, what happens in sequence, or why the design matters.

  1. 01

    Model and asset preparation

    Adapt source geometry or build an appropriately detailed web model with clear limits on what is approximate or illustrative.

  2. 02

    Guided product storytelling

    Use camera paths, labels, exploded states, system views, and purposeful interaction to lead someone through the important idea.

  3. 03

    Web delivery

    Balance visual quality with download size, device constraints, rendering cost, and the surrounding page experience.

  4. 04

    Still and reduced-motion fallbacks

    Keep the explanation and navigation available when WebGL, motion, bandwidth, or device capability makes the full experience inappropriate.

Interactive prototype

Crown West Laser

Follow the beam and explore the systems behind a CO₂ laser cutter.

Interactive prototype

Discovery II Drill

Disassemble the rig and inspect the mechanisms inside a complex machine.

OAS Model Demos

Open both experiences

Each page includes a real screenshot, an explicit launch control, and the prototype status.

Where it can help

Show the thing words cannot carry alone.

Interactive 3D can support product education, sales conversations, equipment orientation, exhibit experiences, design communication, or a more memorable portfolio. The right format depends on the audience and the decision the experience should help them make.

The public demos are early educational prototypes, not factory CAD or calibrated simulations. That distinction is part of the work: the experience should say exactly what its model can and cannot prove.

Delivery and handoff

From source geometry to a useful web experience.

A focused engagement can produce an agreed asset path, a guided browser experience, and still or reduced-motion fallbacks. The written scope states which source models, project files, exports, hosting, documentation, maintenance, and ownership or licensing terms are included.

  1. 01

    Define the idea to explain

    Choose the audience, product relationship, mechanism, or sequence the experience needs to make clear.

  2. 02

    Prepare and build

    Adapt the geometry, author the interaction, and balance visual detail with browser and device constraints.

  3. 03

    Verify and disclose limits

    Test the intended journey, preserve useful fallbacks, and state what is illustrative rather than calibrated.

Full delivery process

Common questions

Before the model starts moving.

Do we need an existing 3D model?

Not always. Existing geometry can be assessed for web use, or an appropriately detailed model can be created when the source and intended use support it.

Will it work on every device?

The experience is designed around agreed browser and device targets. Still content and reduced-motion fallbacks keep the explanation available when full rendering is not appropriate.

What do we receive and own?

Typical deliverables are described above. Exact models, source files, exports, hosting, documentation, maintenance, and ownership or licensing terms are stated in the written project agreement rather than assumed from this page.

Something people need to see?

Turn it into an experience.

Describe the product